Tally Ho!

Saturday, 24 June 2017

A WWII interlude

With Scipio recalled to  Rome (well on holiday actually) this week we returned to playing WWII to test some rules I'm developing for club use. We've played and somewhat enjoyed Chain of Command but found the Germans too powerful. We played Bolt Action but found it too much like part of the Warhammer family.

So I'm developing rules that try to provide the kind of game we like:
  • The basic unit is the squad with players each controlling a reinforced platoon.
  • It should support 2-3 players a side.
  • Vehicles should be viable but not overwhelmingly powerful.
  • Fire and Manoeuvre tactics should win the day, with pinning/suppression a key part of the game.
  • There should be no command friction mechanics so everyone gets to move all the time.
So the basic elements of the game were set as follows:
  • Firing comes first in the turn so people are "Pinned" and may therefore be out of the action that turn if they loose the firefight.
  • Assaults will be bloody and somewhat risky affairs for both sides.
  • Shooting will be based on Fire Points that translate into dice rolled for hits. The 1/2/3 hits cause Pins but additional hits cause kills.
  • Morale is solely about how may of the squad remain.


For this game both sides had a platoon of infantry - 3 squads for Fallschirmjäger and 4 squads for the Finns / Russians, who were also reinforced by an HMG, 2 light mortars, and a sniper.

We went for a simple "capture the flag" scenario with each side holding an objective and trying to capture the others. I've adopted a version of the Chain of Command Jump-of-Point concept to give an element of hidden movement, so the game began with an empty table.

View from the Finnish side - the broken-down 251 is the German objective

Close-up of the 251

View from the German side - the hut is the Finnish objective

Close-up of the hut

The Battle

The battle began with the Germans deploying all their forces onto the table in the first round. One squad held the objective, one was close by in the third advanced on the Finnish hut in the cover of a hill
FSJ deploy to protect the 251

FSJ capture a hill near the hut
The Finns responded by deploying the bulk of their units in the centre to protect the hut. Two squads of infantry deployed on the left-hand side to threaten the 251. 

Finns on the left

Holding the centre
As the game settled into a fire fight the Finns used their superior numbers to surprise the Germans. Infiltrating through the centre of the battlefield they managed to flank the squad protecting the 251 and threatened to overrun the position. 

FSJ exposed and flanked
To test the rules the Finns launched and assault into the FSJ flank, but were beaten back by the more experienced Germans.

Finns / Russians holding the hut
The game ended in  a draw as it was clear neither had the strength to dislodge their opponent from their objective.


So the good points:
  • The game was pretty fast and the turn sequence worked well enough.
  • There was plenty of movement in the game
  • Artillery was fun to use

The bad points:
  • Shooting needs to be more deadly - probably about 50% more. Whilst Pinning was fairly straightforward there were very few deaths / combat non-effectives.
  • Assaults need to favour the successful attacker who gets into a good position. 
So a number of tweaks needed to increase the decisiveness of shooting and make Assaults reward the bold.

Saturday, 17 June 2017

Punic Wars - Armati Campaign Week 4

The fourth week of the campaign sees us return to Italy where Hannibal is once again in the offensive attempting to move from Umbria to Piceni as he seeks to threaten Rome itself. This week we are trialling a new reinforcement system where all reinforcement cards are available to the commanders rather than just those for conquered territories. The intent was to provide a wider range of troops to the Romans to spice-up the games. This was partly successful with the Roman forces featuring Numidian light horse and the Carthaginians some elephants.


On this occasion the Roman's adopted what appeared to be a fairly defensive formation on the presumption that Hannibal would again attempt a double envelopment. The Roman's left was guarded by heavy infantry and was angled back to increase the time taken to envelope it. The Roman's right was much stronger containing all the cavalry and the Triarii in the hopes of entangling the Punic horse long enough to create a flank attack with the heavy infantry.

The compromise in the position though was that to create enough frontage for the overlap the Romans had deployed several units in width not depth, risking them being swept away if they were fighting the Celts.
Roman left with flank guards in place

Roman Centre

Roman right - cavalry ready to engage

Roman right - Triarii ready to create the flank
Although Hannibal enjoyed a cavalry superiority it did create a dilemma for him. In order to have flexibility with his elephants and African Veterans he would need to create heavy divisions containing two units of heavy cavalry. These are unwieldy beasts making it hard to outflank an opponent who is not foolish enough to advance and almost impossible with two such divisions on the same flank.

So the cavalry was divided equally between the flanks with the Veterans deployed close-in on the right side to hopefully do the real damage.       

Punic left - a large cavalry force supported by elephants

Punic centre - a polyglot of Libyans, Greeks, Spanish and Celts

Punic left - African Veterans and another cavalry force

The Battle

On Hannibal's left be battle began with both sides advancing towards the centre. The Romans were seeking to avoid the elephants with their Italian horse and destroy them with them light troops. Some careful manoeuvring allowed the Italians to engage the Celtic cavalry opposite them while the lights delayed the elephants progress. Hannibal deployed a cloud of skirmishers to weaken the Triarii who moved to support the Italian horse.  

Hannibal advances his left wing
Elephants become engaged with the lights 
Triarii move to cover the cavalry 
Believing that the Triarii had moved too far from the flank of their main line Hannibal pushed forward in the centre in the hopes by-passing them to launch an assault on the main line while his African Veterans sought to turn the Roman left. This saw an earlier than usual clash of the heavy infantry in the centre. With the Romans deployed well-back and slightly angled it did mean though that the African Veterans took an additional move to come to grips with the enemy.  It was a risk though as the wider Roman line left a unit of Hastati in flanking position on Hannibal's left.  

The lines clash with a potential flank exposed

Celt-Iberians push into the Romans

Back on the Roman right it was a mixed time for Punic's. They managed to catch a unit of Italian horse with their elephants but were only 2 moves from a deadly flank attack on their own left. Things looked grim for Hannibal. 

Elephants mash some enemy horse - stomp stomp 

The Roman flank attack is poised
At this crucial juncture the Veterans and Celt-Iberians crashed into the Roam left flank with deadly effect, sweeping away several Roman units deployed wide and the Celts especially performing above expectations.

Veterans join the fray

Celt-Iberians bring on the pain

As the Roman's lined up their flank attack, Hannibal won the imitative and was able to kill enough of the Romans to win the game before the attack could be launched, scoring a 6-4 victory.

Both sides tangled-up on the Roman right

Hard shoving in the centre

The Roman left where all the damage was done
So the heroes of the day for the Punic's were certainly the Celt-Iberians who broke through the Roman line just in the nick of time. 

The Victors



A close game and one that only swung to Hannibal in the very last move. In truth both players made some errors. Hannibal wasted half his cavalry as it became stuck wide on the Roman's  refused left and took no part in the game. The Roman's could perhaps of used the Triarii to assault the Punic's flank instead of turning outwards to support their cavalry.  


Saturday, 10 June 2017

Punic Wars - Armati Campaign week 3

This week same the resumption of our Punic campaign with the Roman's seeking to expand their colonies in Spain through an attack on the province of Hispania. This weeks reinforcements cards produced an interesting mismatch with the Romans very strong in heavy infantry but facing a deficient of  7-2 in cavalry. The terrain was open with rough ground to the west of the battlefield and couple of low hills near the edge.




The Romans decide to deploy a strong left flank with all their cavalry, the Triarii, and most of the skirmish infantry in support. The weaker right was covered by some skirmishers with a second rank of Hastati  deployed as flank guards. So a classic attempt to attack on the left looked in prospect.
Roman centre

Skirmishers cover the right

The main attacking force on the left
Roman horse
The larger Carthaginian force was weaker in heavy infantry but had a wider set of attacking options. Hannibal had hoped the Romans would deploy a weaker flank and so split is cavalry evenly between the two sides hoping to contain the Romans on one flank and turn the other. The large numbers of cavalry meant the Carthaginians were forced to have a single large infantry command and so not be able to exploit their African Veterans manoeuvrability.

Punic left flank

Punic centre - Celts and Africans

Punic right - a larger force of cavalry and skirmisher

The Battle

The deployment meant that the two sides stronger flanks were facing each other on the Punic right, with the Roman's likely having the edge due to the Triarii presence. On the Punic left side though a flanking move looked very possible as the area was only guarded by skirmishers.

The Romans adopted a fairly cautious early approach, holding back with their outnumbered cavalry and seeking to deploy their flank guards into action, especially on the outnumbered right. The Carthaginians pushed forward with their flank attacks and sought to support this with their infantry, hoping they might catch the flank guards in an awkward position.  

Roman right deploys

Roman left deploys and the skirmishers move up to harass the Punic horse 

Punic hordes move forward to support their cavalry

Celtic cavalry bear-down on the Roman skirmishers guarding the left 

On the Punic left they were able to push the skirmishers aside and  begin to outflank the Romans while applying pressure from the front with their Celt-Iberian troops. Even with the presence of the Roman commander they made steady progress.

Roman right under pressure
Celtic horse moves to flank the Roam right

On the Punic right their were difficult choices to be made so Hannibal tried to block the Triarii with one unit of Punic horse whilst attacking the Roman cavalry with the other and some Numidian light horse. This was partly successful in tying down most of the Romans but did leave one unit of Triarii unengaged.
Triarii seek to block the Punic Horse.

 In the centre both sides heavy infantry came to blows as the Carthaginians sought to pin the Romans while their attack on the right developed. Honours were fairly even with the  Celt-Iberians performing well and almost  breaching the line.  
Heavies slug it out with Celt-Iberians on the left of shot

The Roman left is almost flanked 
The Punic line became slightly over extended which allowed the unengaged Triarii to about face and attack the end of the Carthaginian line.

Triarii about face

And attack the Punic line

In a tense last round it was the Roman flank attack that proved deadlier than the Punic, and so they were able to secure the victory.


A close encounter in which side was able to attack the other on their own left flank. Perhaps the critical point was the Carthaginian decision to press past the Triarii rather than seeking to engage them, although that would have been tricky with the commands as they were. an additional move would likely have seen their cavalry assaulting the Romans in the rear and so securing their own win.