The ScenarioIn this scenario the French were attacking Le Haye Sainte and the ridge beyond. As historically the Rifles deployed as a line battalion and could not skirmish. To simulate the French Grand Battery we ruled that every British unit on the ridge would take one casualty per turn until the French came within musket range
|Le Haye Sainte scenario|
http://hintonhunt.blogspot.co.uk/. More on that in the reflections section
The BattleWe deployed as per the map with a strong French attack against the farm and to the right against the ridge. A single brigade attacked to the left of the farm.
|Le Haye Sainte deployment|
|The attack on the Le Haye Sainte|
The opening attack was against the farm complex, with three French veteran battalions assaulting the German defenders. On the French right a steady advance took place that tied-in the Rifles.
|The initial assault on Le Haye Sainte|
|The assault on Le Haye Sainte|
|The Hannovarian postmen attacked|
|Le Haye Saine meat-grinder|
|The attack on the French left|
|The attack on the French right|
For the remainder of the battle most of the action occurred on the French left. With the arrival of some French cavalry and infantry they once again went on the offensive and finally drew Uxbridge into an attack. This went well for the French who made steady progress on the ridge
|The French cavalry attack|
|Frenchies making progress|
On the French right the British mounted a limited counter-attack but were repulsed by musket and artillery fire. They withdrew behind the ridge leaving the high-ground to the French
|British go hull-down|
The result was probably a winning-draw for the French. They had failed to capture Le Haye Sainte but had made decent progress on the ridge-line.
ReflectionsThis was our first club gain with M&M having only previously played a large 20mm game. We had about 15 units a side and played 12 turns over two nights. We did gossip a fair bit though and could probably have got more moves completed.
The main feature of this battle was the difficulty of shifting good quality troops like the KGL when they are in hard cover. Even after 12 turns of almost continuous fighting Le Haye Sainte was only half secured. However looking at Waterloo it was tough to capture the farms. In pervious games we've used massed artillery to simply blast them and burn the place down.
Another feature of M&M is that fire combat tends not to be decisive or quick unless you are facing low quality troops. So some softening-up and then a quick bayonet charge feels like the way to go.